[구버전] 집행급무기이펙넣기 소스
L1Attack.java
//////// 플레이어 플레이어 ////////// 밑으로 붙여넣기 해주세요
if (_weaponId == 61 && _weaponEnchant == 5){
int chance = _random.nextInt(100) + 1;
if(chance <6) {
weaponTotalDamage += 15;
_pc.sendPackets(new S_SkillSound(_targetId , 4661));//빨간회오리
_pc.sendPackets(new S_SkillSound(_targetId , 5476));//부드러운 회오리
}
}if (_weaponId == 61 && _weaponEnchant == 6){
int chance = _random.nextInt(100) + 1;
if(chance <7) {
weaponTotalDamage += 16;
_pc.sendPackets(new S_SkillSound(_targetId , 4374));//아리 검기
_pc.sendPackets(new S_SkillSound(_targetId , 5190));//포세이돈 전기 원기
}
}if (_weaponId == 61 && _weaponEnchant == 7){
int chance = _random.nextInt(100) + 1;
if(chance <8) {
weaponTotalDamage += 17;
_pc.sendPackets(new S_SkillSound(_targetId , 4373));//보라이펙
_pc.sendPackets(new S_SkillSound(_targetId , 4843));//아더킹 벼락원기
}
}if (_weaponId == 61 && _weaponEnchant == 8){
int chance = _random.nextInt(100) + 1;
if(chance <9) {
weaponTotalDamage += 18;
_pc.sendPackets(new S_SkillSound(_targetId , 1794));//피닉스불내리기
_pc.sendPackets(new S_SkillSound(_targetId , 5510));//원형공파
}
}if (_weaponId == 61 && _weaponEnchant == 9){
int chance = _random.nextInt(100) + 1;
if(chance <10) {
weaponTotalDamage += 19;
_pc.sendPackets(new S_SkillSound(_targetId , 1794));//피닉스불내리기
_pc.sendPackets(new S_SkillSound(_targetId , 5515));//보링
}
}if (_weaponId == 61 && _weaponEnchant == 10){
int chance = _random.nextInt(100) + 1;
if(chance <11) {
weaponTotalDamage += 20;
_pc.sendPackets(new S_SkillSound(_targetId , 4538));//헬바인마법진
_pc.sendPackets(new S_SkillSound(_targetId , 4469));//아리오크 회오리
}
}if (_weaponId == 61 && _weaponEnchant == 11){
int chance = _random.nextInt(100) + 1;
if(chance <12) {
weaponTotalDamage += 25;
_pc.sendPackets(new S_SkillSound(_targetId , 4538));//헬바인마법진
_pc.sendPackets(new S_SkillSound(_targetId , 2568));//린드비오르 하늘에서 내려오기
}
}if (_weaponId == 61 && _weaponEnchant == 12){
int chance = _random.nextInt(100) + 1;
if(chance <13) {
weaponTotalDamage += 30;
_pc.sendPackets(new S_SkillSound(_targetId , 4538));//헬바인마법진
_pc.sendPackets(new S_SkillSound(_targetId , 4572));//야히 전체마법
}
}if (_weaponId == 61 && _weaponEnchant == 13){
int chance = _random.nextInt(100) + 1;
if(chance <14) {
weaponTotalDamage += 35;
_pc.sendPackets(new S_SkillSound(_targetId , 4538));//헬바인마법진
_pc.sendPackets(new S_SkillSound(_targetId , 5626));//기르 진
}
}
if (_weaponId == 134 && _weaponEnchant == 5){
int chance = _random.nextInt(100) + 1;
if(chance <6) {
weaponTotalDamage += 15;
_pc.sendPackets(new S_SkillSound(_targetId , 4661));//빨간회오리
_pc.sendPackets(new S_SkillSound(_targetId , 5476));//부드러운 회오리
}
}if (_weaponId == 134 && _weaponEnchant == 6){
int chance = _random.nextInt(100) + 1;
if(chance <7) {
weaponTotalDamage += 16;
_pc.sendPackets(new S_SkillSound(_targetId , 4374));//아리 검기
_pc.sendPackets(new S_SkillSound(_targetId , 5190));//포세이돈 전기 원기
}
}if (_weaponId == 134 && _weaponEnchant == 7){
int chance = _random.nextInt(100) + 1;
if(chance <8) {
weaponTotalDamage += 17;
_pc.sendPackets(new S_SkillSound(_targetId , 4373));//보라이펙
_pc.sendPackets(new S_SkillSound(_targetId , 4843));//아더킹 벼락원기
}
}if (_weaponId == 134 && _weaponEnchant == 8){
int chance = _random.nextInt(100) + 1;
if(chance <9) {
weaponTotalDamage += 18;
_pc.sendPackets(new S_SkillSound(_targetId , 1794));//피닉스불내리기
_pc.sendPackets(new S_SkillSound(_targetId , 5510));//원형공파
}
}if (_weaponId == 134 && _weaponEnchant == 9){
int chance = _random.nextInt(100) + 1;
if(chance <10) {
weaponTotalDamage += 19;
_pc.sendPackets(new S_SkillSound(_targetId , 1794));//피닉스불내리기
_pc.sendPackets(new S_SkillSound(_targetId , 5515));//보링
}
}if (_weaponId == 134 && _weaponEnchant == 10){
int chance = _random.nextInt(100) + 1;
if(chance <11) {
weaponTotalDamage += 20;
_pc.sendPackets(new S_SkillSound(_targetId , 4538));//헬바인마법진
_pc.sendPackets(new S_SkillSound(_targetId , 4469));//아리오크 회오리
}
}if (_weaponId == 134 && _weaponEnchant == 11){
int chance = _random.nextInt(100) + 1;
if(chance <12) {
weaponTotalDamage += 25;
_pc.sendPackets(new S_SkillSound(_targetId , 4538));//헬바인마법진
_pc.sendPackets(new S_SkillSound(_targetId , 2568));//린드비오르 하늘에서 내려오기
}
}if (_weaponId == 134 && _weaponEnchant == 12){
int chance = _random.nextInt(100) + 1;
if(chance <13) {
weaponTotalDamage += 30;
_pc.sendPackets(new S_SkillSound(_targetId , 4538));//헬바인마법진
_pc.sendPackets(new S_SkillSound(_targetId , 4572));//야히 전체마법
}
}if (_weaponId == 134 && _weaponEnchant == 13){
int chance = _random.nextInt(100) + 1;
if(chance <14) {
weaponTotalDamage += 35;
_pc.sendPackets(new S_SkillSound(_targetId , 4538));//헬바인마법진
_pc.sendPackets(new S_SkillSound(_targetId , 5626));//기르 진
}
}
if (_weaponId == 86 && _weaponEnchant == 5){
int chance = _random.nextInt(100) + 1;
if(chance <6) {
weaponTotalDamage += 15;
_pc.sendPackets(new S_SkillSound(_targetId , 4661));//빨간회오리
_pc.sendPackets(new S_SkillSound(_targetId , 5476));//부드러운 회오리
}
}if (_weaponId == 86 && _weaponEnchant == 6){
int chance = _random.nextInt(100) + 1;
if(chance <7) {
weaponTotalDamage += 16;
_pc.sendPackets(new S_SkillSound(_targetId , 4374));//아리 검기
_pc.sendPackets(new S_SkillSound(_targetId , 5190));//포세이돈 전기 원기
}
}if (_weaponId == 86 && _weaponEnchant == 7){
int chance = _random.nextInt(100) + 1;
if(chance <8) {
weaponTotalDamage += 17;
_pc.sendPackets(new S_SkillSound(_targetId , 4373));//보라이펙
_pc.sendPackets(new S_SkillSound(_targetId , 4843));//아더킹 벼락원기
}
}if (_weaponId == 86 && _weaponEnchant == 8){
int chance = _random.nextInt(100) + 1;
if(chance <9) {
weaponTotalDamage += 18;
_pc.sendPackets(new S_SkillSound(_targetId , 1794));//피닉스불내리기
_pc.sendPackets(new S_SkillSound(_targetId , 5510));//원형공파
}
}if (_weaponId == 86 && _weaponEnchant == 9){
int chance = _random.nextInt(100) + 1;
if(chance <10) {
weaponTotalDamage += 19;
_pc.sendPackets(new S_SkillSound(_targetId , 1794));//피닉스불내리기
_pc.sendPackets(new S_SkillSound(_targetId , 5515));//보링
}
}if (_weaponId == 86 && _weaponEnchant == 10){
int chance = _random.nextInt(100) + 1;
if(chance <11) {
weaponTotalDamage += 20;
_pc.sendPackets(new S_SkillSound(_targetId , 4538));//헬바인마법진
_pc.sendPackets(new S_SkillSound(_targetId , 4469));//아리오크 회오리
}
}if (_weaponId == 86 && _weaponEnchant == 11){
int chance = _random.nextInt(100) + 1;
if(chance <12) {
weaponTotalDamage += 25;
_pc.sendPackets(new S_SkillSound(_targetId , 4538));//헬바인마법진
_pc.sendPackets(new S_SkillSound(_targetId , 2568));//린드비오르 하늘에서 내려오기
}
}if (_weaponId == 86 && _weaponEnchant == 12){
int chance = _random.nextInt(100) + 1;
if(chance <13) {
weaponTotalDamage += 30;
_pc.sendPackets(new S_SkillSound(_targetId , 4538));//헬바인마법진
_pc.sendPackets(new S_SkillSound(_targetId , 4572));//야히 전체마법
}
}if (_weaponId == 86 && _weaponEnchant == 13){
int chance = _random.nextInt(100) + 1;
if(chance <14) {
weaponTotalDamage += 35;
_pc.sendPackets(new S_SkillSound(_targetId , 4538));//헬바인마법진
_pc.sendPackets(new S_SkillSound(_targetId , 5626));//기르 진
}
}
if (_weaponId == 12 && _weaponEnchant == 5){
int chance = _random.nextInt(100) + 1;
if(chance <6) {
weaponTotalDamage += 15;
_pc.sendPackets(new S_SkillSound(_targetId , 4661));//빨간회오리
_pc.sendPackets(new S_SkillSound(_targetId , 5476));//부드러운 회오리
}
}if (_weaponId == 12 && _weaponEnchant == 6){
int chance = _random.nextInt(100) + 1;
if(chance <7) {
weaponTotalDamage += 16;
_pc.sendPackets(new S_SkillSound(_targetId , 4374));//아리 검기
_pc.sendPackets(new S_SkillSound(_targetId , 5190));//포세이돈 전기 원기
}
}if (_weaponId == 12 && _weaponEnchant == 7){
int chance = _random.nextInt(100) + 1;
if(chance <8) {
weaponTotalDamage += 17;
_pc.sendPackets(new S_SkillSound(_targetId , 4373));//보라이펙
_pc.sendPackets(new S_SkillSound(_targetId , 4843));//아더킹 벼락원기
}
}if (_weaponId == 12 && _weaponEnchant == 8){
int chance = _random.nextInt(100) + 1;
if(chance <9) {
weaponTotalDamage += 18;
_pc.sendPackets(new S_SkillSound(_targetId , 1794));//피닉스불내리기
_pc.sendPackets(new S_SkillSound(_targetId , 5510));//원형공파
}
}if (_weaponId == 12 && _weaponEnchant == 9){
int chance = _random.nextInt(100) + 1;
if(chance <10) {
weaponTotalDamage += 19;
_pc.sendPackets(new S_SkillSound(_targetId , 1794));//피닉스불내리기
_pc.sendPackets(new S_SkillSound(_targetId , 5515));//보링
}
}if (_weaponId == 12 && _weaponEnchant == 10){
int chance = _random.nextInt(100) + 1;
if(chance <11) {
weaponTotalDamage += 20;
_pc.sendPackets(new S_SkillSound(_targetId , 4538));//헬바인마법진
_pc.sendPackets(new S_SkillSound(_targetId , 4469));//아리오크 회오리
}
}if (_weaponId == 12 && _weaponEnchant == 11){
int chance = _random.nextInt(100) + 1;
if(chance <12) {
weaponTotalDamage += 25;
_pc.sendPackets(new S_SkillSound(_targetId , 4538));//헬바인마법진
_pc.sendPackets(new S_SkillSound(_targetId , 2568));//린드비오르 하늘에서 내려오기
}
}if (_weaponId == 12 && _weaponEnchant == 12){
int chance = _random.nextInt(100) + 1;
if(chance <13) {
weaponTotalDamage += 30;
_pc.sendPackets(new S_SkillSound(_targetId , 4538));//헬바인마법진
_pc.sendPackets(new S_SkillSound(_targetId , 4572));//야히 전체마법
}
}if (_weaponId == 12 && _weaponEnchant == 13){
int chance = _random.nextInt(100) + 1;
if(chance <14) {
weaponTotalDamage += 35;
_pc.sendPackets(new S_SkillSound(_targetId , 4538));//헬바인마법진
_pc.sendPackets(new S_SkillSound(_targetId , 5626));//기르 진
}
}
if (_weaponId == 191 && _weaponEnchant == 5){
int chance = _random.nextInt(100) + 1;
if(chance <6) {
weaponTotalDamage += 15;
_pc.sendPackets(new S_SkillSound(_targetId , 4661));//빨간회오리
_pc.sendPackets(new S_SkillSound(_targetId , 5476));//부드러운 회오리
}
}if (_weaponId == 191 && _weaponEnchant == 6){
int chance = _random.nextInt(100) + 1;
if(chance <7) {
weaponTotalDamage += 16;
_pc.sendPackets(new S_SkillSound(_targetId , 4374));//아리 검기
_pc.sendPackets(new S_SkillSound(_targetId , 5190));//포세이돈 전기 원기
}
}if (_weaponId == 191 && _weaponEnchant == 7){
int chance = _random.nextInt(100) + 1;
if(chance <8) {
weaponTotalDamage += 17;
_pc.sendPackets(new S_SkillSound(_targetId , 4373));//보라이펙
_pc.sendPackets(new S_SkillSound(_targetId , 4843));//아더킹 벼락원기
}
}if (_weaponId == 191 && _weaponEnchant == 8){
int chance = _random.nextInt(100) + 1;
if(chance <9) {
weaponTotalDamage += 18;
_pc.sendPackets(new S_SkillSound(_targetId , 1794));//피닉스불내리기
_pc.sendPackets(new S_SkillSound(_targetId , 5510));//원형공파
}
}if (_weaponId == 191 && _weaponEnchant == 9){
int chance = _random.nextInt(100) + 1;
if(chance <10) {
weaponTotalDamage += 19;
_pc.sendPackets(new S_SkillSound(_targetId , 1794));//피닉스불내리기
_pc.sendPackets(new S_SkillSound(_targetId , 5515));//보링
}
}if (_weaponId == 191 && _weaponEnchant == 10){
int chance = _random.nextInt(100) + 1;
if(chance <11) {
weaponTotalDamage += 20;
_pc.sendPackets(new S_SkillSound(_targetId , 4538));//헬바인마법진
_pc.sendPackets(new S_SkillSound(_targetId , 4469));//아리오크 회오리
}
}if (_weaponId == 191 && _weaponEnchant == 11){
int chance = _random.nextInt(100) + 1;
if(chance <12) {
weaponTotalDamage += 25;
_pc.sendPackets(new S_SkillSound(_targetId , 4538));//헬바인마법진
_pc.sendPackets(new S_SkillSound(_targetId , 2568));//린드비오르 하늘에서 내려오기
}
}if (_weaponId == 191 && _weaponEnchant == 12){
int chance = _random.nextInt(100) + 1;
if(chance <13) {
weaponTotalDamage += 30;
_pc.sendPackets(new S_SkillSound(_targetId , 4538));//헬바인마법진
_pc.sendPackets(new S_SkillSound(_targetId , 4572));//야히 전체마법
}
}if (_weaponId == 191 && _weaponEnchant == 13){
int chance = _random.nextInt(100) + 1;
if(chance <14) {
weaponTotalDamage += 35;
_pc.sendPackets(new S_SkillSound(_targetId , 4538));//헬바인마법진
_pc.sendPackets(new S_SkillSound(_targetId , 5626));//기르 진
}
}
if (_weaponId == 410006 && _weaponEnchant == 5){
int chance = _random.nextInt(100) + 1;
if(chance <6) {
weaponTotalDamage += 15;
_pc.sendPackets(new S_SkillSound(_targetId , 4661));//빨간회오리
_pc.sendPackets(new S_SkillSound(_targetId , 5476));//부드러운 회오리
}
}if (_weaponId == 410006 && _weaponEnchant == 6){
int chance = _random.nextInt(100) + 1;
if(chance <7) {
weaponTotalDamage += 16;
_pc.sendPackets(new S_SkillSound(_targetId , 4374));//아리 검기
_pc.sendPackets(new S_SkillSound(_targetId , 5190));//포세이돈 전기 원기
}
}if (_weaponId == 410006 && _weaponEnchant == 7){
int chance = _random.nextInt(100) + 1;
if(chance <8) {
weaponTotalDamage += 17;
_pc.sendPackets(new S_SkillSound(_targetId , 4373));//보라이펙
_pc.sendPackets(new S_SkillSound(_targetId , 4843));//아더킹 벼락원기
}
}if (_weaponId == 410006 && _weaponEnchant == 8){
int chance = _random.nextInt(100) + 1;
if(chance <9) {
weaponTotalDamage += 18;
_pc.sendPackets(new S_SkillSound(_targetId , 1794));//피닉스불내리기
_pc.sendPackets(new S_SkillSound(_targetId , 5510));//원형공파
}
}if (_weaponId == 410006 && _weaponEnchant == 9){
int chance = _random.nextInt(100) + 1;
if(chance <10) {
weaponTotalDamage += 19;
_pc.sendPackets(new S_SkillSound(_targetId , 1794));//피닉스불내리기
_pc.sendPackets(new S_SkillSound(_targetId , 5515));//보링
}
}if (_weaponId == 410006 && _weaponEnchant == 10){
int chance = _random.nextInt(100) + 1;
if(chance <11) {
weaponTotalDamage += 20;
_pc.sendPackets(new S_SkillSound(_targetId , 4538));//헬바인마법진
_pc.sendPackets(new S_SkillSound(_targetId , 4469));//아리오크 회오리
}
}if (_weaponId == 410006 && _weaponEnchant == 11){
int chance = _random.nextInt(100) + 1;
if(chance <12) {
weaponTotalDamage += 25;
_pc.sendPackets(new S_SkillSound(_targetId , 4538));//헬바인마법진
_pc.sendPackets(new S_SkillSound(_targetId , 2568));//린드비오르 하늘에서 내려오기
}
}if (_weaponId == 410006 && _weaponEnchant == 12){
int chance = _random.nextInt(100) + 1;
if(chance <13) {
weaponTotalDamage += 30;
_pc.sendPackets(new S_SkillSound(_targetId , 4538));//헬바인마법진
_pc.sendPackets(new S_SkillSound(_targetId , 4572));//야히 전체마법
}
}if (_weaponId == 410006 && _weaponEnchant == 13){
int chance = _random.nextInt(100) + 1;
if(chance <14) {
weaponTotalDamage += 35;
_pc.sendPackets(new S_SkillSound(_targetId , 4538));//헬바인마법진
_pc.sendPackets(new S_SkillSound(_targetId , 5626));//기르 진
}
}